-- StarterPlayerScripts / DevTools_ClientUltimateEnhanced.lua -- Ultimate Client Dev Tools with Advanced Features -- Credit: https://t.me/uni4codex -- UI Design by: Fluent local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local RS = game:GetService("RunService") local Lighting = game:GetService("Lighting") local Debris = game:GetService("Debris") local Camera = workspace.CurrentCamera local TweenService = game:GetService("TweenService") local HttpService = game:GetService("HttpService") local ContentProvider = game:GetService("ContentProvider") local PathfindingService = game:GetService("PathfindingService") local player = Players.LocalPlayer -- Tunggu game fully loaded repeat wait() until game:IsLoaded() -- =============== FLUENT UI SETUP WITH ERROR HANDLING =============== local Fluent local success, errorMsg = pcall(function() Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() end) if not success then warn("Failed to load Fluent UI: " .. tostring(errorMsg)) -- Fallback: Create basic GUI local FallbackGUI = Instance.new("ScreenGui") FallbackGUI.Parent = player.PlayerGui local TextLabel = Instance.new("TextLabel") TextLabel.Size = UDim2.new(0, 300, 0, 100) TextLabel.Position = UDim2.new(0.5, -150, 0.5, -50) TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.Text = "Fluent UI Failed to Load Error: " .. tostring(errorMsg) TextLabel.Parent = FallbackGUI error("Fluent UI loading failed: " .. tostring(errorMsg)) return end local function getCharHum() local c = player.Character or player.CharacterAdded:Wait() local h = c:WaitForChild("Humanoid") return c, h end local character, humanoid = getCharHum() -- =============== STATE =============== local state = { speed = 16, jump = 50, noclip = false, fly = false, infiniteJump = false, flyMult = 2, esp = false, rainbow = false, nightVision = false, fov = 70, gravity = workspace.Gravity, clockTime = Lighting.ClockTime or 12, savedMarker = nil, reduceLag = false, selectedPlayer = nil, antiAFK = false, freecam = false, xray = false, clickTP = false, timeScale = 1, noClipThroughWalls = false, autoRespawn = false, antiStun = false, antiSlow = false, fovChanger = false, fovValue = 70, } -- backup visual local backup = { Brightness = Lighting.Brightness, Ambient = Lighting.Ambient, OutdoorAmbient = Lighting.OutdoorAmbient, FogEnd = Lighting.FogEnd, GlobalShadows = Lighting.GlobalShadows, Technology = Lighting.Technology, ShadowSoftness = Lighting.ShadowSoftness, } -- Advanced state local advanced = { freecamCFrame = nil, freecamSpeed = 1, xrayParts = {}, clickTPConnection = nil, timeScaleConnection = nil, antiVoidEnabled = false, antiVoidY = -100, } -- Game Hacks State local gameHacksState = { autoMoneyFarm = false, moneyFarmRate = 100, selectedTool = nil, selectedModel = nil, moneyFarmConnection = nil } -- Create toggle button local ScreenGui = Instance.new("ScreenGui") local ImageButton = Instance.new("ImageButton") local UICorner = Instance.new("UICorner") ScreenGui.Parent = player:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ImageButton.Parent = ScreenGui ImageButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) ImageButton.BorderSizePixel = 0 ImageButton.Position = UDim2.new(0.10615778, 0, 0.16217947, 0) ImageButton.Size = UDim2.new(0, 40, 0, 40) ImageButton.Draggable = true ImageButton.Image = "http://www.roblox.com/asset/?id=112894970187889" UICorner.CornerRadius = UDim.new(1, 10) UICorner.Parent = ImageButton -- Create Fluent Window dengan error handling local Window local Tabs = {} local success, err = pcall(function() Window = Fluent:CreateWindow({ Title = "Ultimate Dev Tools", SubTitle = "By: t.me/uni4codex", TabWidth = 157, Size = UDim2.fromOffset(500, 450), Acrylic = true, Theme = "Amethyst", MinimizeKey = Enum.KeyCode.End }) -- Create Tabs Tabs = { Movement = Window:AddTab({Title = "Movement", Icon = ""}), Visual = Window:AddTab({Title = "Visual", Icon = ""}), World = Window:AddTab({Title = "World", Icon = ""}), Utility = Window:AddTab({Title = "Utility", Icon = ""}), Players = Window:AddTab({Title = "Players", Icon = ""}), Advanced = Window:AddTab({Title = "Advanced", Icon = ""}), Developer = Window:AddTab({Title = "Developer", Icon = ""}), } end) if not success then warn("Failed to create Fluent Window: " .. tostring(err)) return end -- =============== MOVEMENT TAB =============== do local MovementTab = Tabs.Movement MovementTab:AddSlider("WalkSpeed", { Title = "Walk Speed", Description = "Adjust walking speed", Default = state.speed, Min = 16, Max = 300, Rounding = 1, Callback = function(v) state.speed = v if humanoid then humanoid.WalkSpeed = v end end }) MovementTab:AddSlider("JumpPower", { Title = "Jump Power", Description = "Adjust jump power", Default = state.jump, Min = 50, Max = 200, Rounding = 1, Callback = function(v) state.jump = v if humanoid then humanoid.UseJumpPower = true humanoid.JumpPower = v end end }) MovementTab:AddSlider("FlySpeed", { Title = "Fly Speed Multiplier", Description = "Adjust flying speed", Default = state.flyMult, Min = 1, Max = 6, Rounding = 1, Callback = function(v) state.flyMult = v end }) MovementTab:AddToggle("NoclipToggle", { Title = "Noclip", Description = "Walk through walls", Default = false, Callback = function(v) state.noclip = v end }) MovementTab:AddToggle("FlyToggle", { Title = "Fly", Description = "Enable flying mode", Default = false, Callback = function(v) state.fly = v if not v and humanoid then humanoid.PlatformStand = false end end }) MovementTab:AddToggle("InfiniteJumpToggle", { Title = "Infinite Jump", Description = "Jump infinitely", Default = false, Callback = function(v) state.infiniteJump = v end }) end -- =============== VISUAL TAB =============== do local VisualTab = Tabs.Visual VisualTab:AddSlider("FOVSlider", { Title = "Camera FOV", Description = "Adjust field of view", Default = state.fov, Min = 50, Max = 120, Rounding = 1, Callback = function(v) state.fov = v Camera.FieldOfView = v end }) -- ESP Folder local espFolder = Instance.new("Folder") espFolder.Name = "ESP_Local" espFolder.Parent = ScreenGui local function applyESPToPlayer(p) if p == player then return end if not state.esp then return end local c = p.Character if not c then return end if espFolder:FindFirstChild(p.Name) then return end local h = Instance.new("Highlight") h.Name = p.Name h.FillTransparency = 1 h.OutlineTransparency = 0 h.OutlineColor = Color3.fromRGB(0, 255, 200) h.Adornee = c h.Parent = espFolder end local function refreshESP() for _, k in ipairs(espFolder:GetChildren()) do k:Destroy() end if not state.esp then return end for _, p in ipairs(Players:GetPlayers()) do applyESPToPlayer(p) end end VisualTab:AddToggle("ESPToggle", { Title = "ESP Players", Description = "See players through walls", Default = false, Callback = function(v) state.esp = v refreshESP() end }) local auraHighlight VisualTab:AddToggle("RainbowToggle", { Title = "Rainbow Aura", Description = "Rainbow effect around character", Default = false, Callback = function(v) state.rainbow = v if v then if not auraHighlight or not auraHighlight.Parent then auraHighlight = Instance.new("Highlight") auraHighlight.Name = "RainbowAura" auraHighlight.FillTransparency = 0.7 auraHighlight.OutlineTransparency = 1 auraHighlight.Adornee = character auraHighlight.Parent = ScreenGui end else if auraHighlight then auraHighlight:Destroy() auraHighlight = nil end end end }) VisualTab:AddToggle("NightVisionToggle", { Title = "Night Vision", Description = "Enhanced vision in dark areas", Default = false, Callback = function(v) state.nightVision = v if v then Lighting.Brightness = 3 Lighting.Ambient = Color3.fromRGB(128,128,128) Lighting.OutdoorAmbient = Color3.fromRGB(128,128,128) Lighting.FogEnd = 100000 else Lighting.Brightness = backup.Brightness Lighting.Ambient = backup.Ambient Lighting.OutdoorAmbient = backup.OutdoorAmbient Lighting.FogEnd = backup.FogEnd end end }) VisualTab:AddToggle("XrayToggle", { Title = "X-Ray Vision", Description = "See through walls", Default = false, Callback = function(v) state.xray = v if v then for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part.Transparency < 0.5 then advanced.xrayParts[part] = part.Transparency part.Transparency = 0.5 end end else for part, transparency in pairs(advanced.xrayParts) do if part.Parent then part.Transparency = transparency end end advanced.xrayParts = {} end end }) end -- =============== WORLD TAB =============== do local WorldTab = Tabs.World WorldTab:AddSlider("GravitySlider", { Title = "Gravity", Description = "Adjust world gravity", Default = math.floor(state.gravity + 0.5), Min = 0, Max = 196, Rounding = 1, Callback = function(v) state.gravity = v workspace.Gravity = v end }) WorldTab:AddSlider("TimeSlider", { Title = "Time of Day", Description = "Adjust in-game time", Default = math.floor(state.clockTime + 0.5), Min = 0, Max = 24, Rounding = 1, Callback = function(v) state.clockTime = v Lighting.ClockTime = v end }) WorldTab:AddToggle("ReduceLagToggle", { Title = "Reduce Lag", Description = "Optimize performance", Default = false, Callback = function(v) state.reduceLag = v if v then backup.GlobalShadows = Lighting.GlobalShadows backup.Technology = Lighting.Technology backup.ShadowSoftness = Lighting.ShadowSoftness Lighting.GlobalShadows = false Lighting.Technology = Enum.Technology.Legacy Lighting.ShadowSoftness = 0 for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("ParticleEmitter") or obj:IsA("Fire") or obj:IsA("Smoke") or obj:IsA("Sparkles") then obj.Enabled = false end end for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("Decal") then obj:Destroy() end end else Lighting.GlobalShadows = backup.GlobalShadows Lighting.Technology = backup.Technology Lighting.ShadowSoftness = backup.ShadowSoftness for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("ParticleEmitter") or obj:IsA("Fire") or obj:IsA("Smoke") or obj:IsA("Sparkles") then obj.Enabled = true end end end end }) WorldTab:AddToggle("AntiAFKToggle", { Title = "Anti AFK", Description = "Prevent being kicked for AFK", Default = false, Callback = function(v) state.antiAFK = v end }) WorldTab:AddButton({ Title = "Toggle Time Scale", Description = "Cycle through time speeds", Callback = function() if state.timeScale == 1 then state.timeScale = 0.5 elseif state.timeScale == 0.5 then state.timeScale = 2 else state.timeScale = 1 end end }) end -- =============== UTILITY TAB =============== do local UtilityTab = Tabs.Utility UtilityTab:AddButton({ Title = "Add Sparkles (3s)", Description = "Add temporary sparkles to character", Callback = function() local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then local s = Instance.new("Sparkles", hrp) Debris:AddItem(s, 3) end end }) UtilityTab:AddButton({ Title = "Sit / Stand", Description = "Toggle sitting state", Callback = function() if humanoid then humanoid.Sit = not humanoid.Sit end end }) UtilityTab:AddButton({ Title = "Ragdoll (2s)", Description = "Temporary ragdoll effect", Callback = function() if humanoid then humanoid.PlatformStand = true task.delay(2, function() if humanoid then humanoid.PlatformStand = false end end) end end }) UtilityTab:AddButton({ Title = "Save Position", Description = "Save current position as marker", Callback = function() local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then state.savedMarker = hrp.CFrame end end }) UtilityTab:AddButton({ Title = "Teleport to Marker", Description = "Teleport to saved position", Callback = function() if state.savedMarker then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then hrp.CFrame = state.savedMarker end end end }) UtilityTab:AddToggle("ClickTPToggle", { Title = "Click Teleport", Description = "Click to teleport", Default = false, Callback = function(v) state.clickTP = v if v then advanced.clickTPConnection = UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then local mouse = player:GetMouse() local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then hrp.CFrame = CFrame.new(mouse.Hit.Position + Vector3.new(0, 3, 0)) end end end) else if advanced.clickTPConnection then advanced.clickTPConnection:Disconnect() advanced.clickTPConnection = nil end end end }) end -- =============== PLAYERS TAB =============== do local PlayersTab = Tabs.Players local playerOptions = {} for _, p in ipairs(Players:GetPlayers()) do if p ~= player then playerOptions[p.Name] = p end end PlayersTab:AddDropdown("PlayerSelect", { Title = "Select Player", Description = "Choose a player to target", Values = playerOptions, Default = nil, Callback = function(v) state.selectedPlayer = v end }) PlayersTab:AddButton({ Title = "Teleport to Selected Player", Description = "Teleport to chosen player", Callback = function() if state.selectedPlayer and state.selectedPlayer.Character then local targetChar = state.selectedPlayer.Character local targetRoot = targetChar:FindFirstChild("HumanoidRootPart") local localRoot = character and character:FindFirstChild("HumanoidRootPart") if targetRoot and localRoot then local targetCFrame = targetRoot.CFrame localRoot.CFrame = targetCFrame + targetCFrame.LookVector * 3 end end end }) PlayersTab:AddButton({ Title = "Spectate Player", Description = "Spectate selected player", Callback = function() if state.selectedPlayer and state.selectedPlayer.Character then local targetChar = state.selectedPlayer.Character local targetHead = targetChar:FindFirstChild("Head") if targetHead then Camera.CameraSubject = targetHead end else Camera.CameraSubject = humanoid end end }) end -- =============== GAME HACKS FUNCTIONS =============== function setMoney(value) local success, result = pcall(function() local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local money = leaderstats:FindFirstChild("Money") if money then if money:IsA("NumberValue") or money:IsA("IntValue") then money.Value = value print("✅ Money set to: " .. value) return true end end end return false end) if not success then print("❌ Failed to set money: " .. tostring(result)) end end function getCurrentMoney() local success, result = pcall(function() local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local money = leaderstats:FindFirstChild("Money") if money then print("💰 Current Money: " .. money.Value) return money.Value end end return nil end) if not success then print("❌ Failed to get money: " .. tostring(result)) end end function addMoney(amount) local success, result = pcall(function() local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local money = leaderstats:FindFirstChild("Money") if money then local current = money.Value money.Value = current + amount print("✅ Added " .. amount .. " money. Total: " .. money.Value) return true end end return false end) if not success then print("❌ Failed to add money: " .. tostring(result)) end end function refreshToolsList() local tools = {} local backpack = player:FindFirstChild("Backpack") if backpack then for _, item in ipairs(backpack:GetChildren()) do if item:IsA("Tool") then table.insert(tools, item.Name) end end end if #tools == 0 then tools = {"No tools found"} end Tabs.Advanced:UpdateDropdown("ToolSelect", tools) print("🔄 Tools list refreshed. Found: " .. #tools .. " tools") end function duplicateSelectedTool() local selected = Tabs.Advanced:GetDropdown("ToolSelect").Value if selected and selected ~= "No tools found" then local backpack = player:FindFirstChild("Backpack") if backpack then local originalTool = backpack:FindFirstChild(selected) if originalTool then local clone = originalTool:Clone() clone.Parent = backpack print("✅ Duplicated tool: " .. selected) end end end end function duplicateAllTools() local backpack = player:FindFirstChild("Backpack") local count = 0 if backpack then local tools = {} for _, item in ipairs(backpack:GetChildren()) do if item:IsA("Tool") then table.insert(tools, item) end end for _, tool in ipairs(tools) do local clone = tool:Clone() clone.Parent = backpack count = count + 1 end end print("✅ Duplicated " .. count .. " tools") end function refreshModelsList() local models = {} local locations = { player:FindFirstChild("PlayerGui"), player:FindFirstChild("Backpack"), workspace, game:GetService("ReplicatedStorage"), game:GetService("StarterPack"), game:GetService("StarterGui") } for _, location in ipairs(locations) do if location then local assetReplicator = findAssetReplicator(location) if assetReplicator then for _, item in ipairs(assetReplicator:GetDescendants()) do if item:IsA("Model") then table.insert(models, item.Name .. " (" .. item:GetFullName() .. ")") end end end for _, item in ipairs(location:GetDescendants()) do if item:IsA("Model") and not item:FindFirstAncestorOfClass("Player") then local fullName = item:GetFullName() if not table.find(models, item.Name .. " (" .. fullName .. ")") then table.insert(models, item.Name .. " (" .. fullName .. ")") end end end end end if #models == 0 then models = {"No models found - Try scanning"} end Tabs.Advanced:UpdateDropdown("ModelSelect", models) print("🔄 Models list refreshed. Found: " .. #models .. " models") end function findAssetReplicator(parent) if parent:FindFirstChild("AssetReplicator") then return parent:FindFirstChild("AssetReplicator") end for _, child in ipairs(parent:GetChildren()) do if child.Name:lower():find("asset") or child.Name:lower():find("replicator") then return child end end return nil end function getModelFromPath(path) local modelPath = path:match("%((.+)%)") if modelPath then local success, model = pcall(function() local current = game for _, part in ipairs(string.split(modelPath, ".")) do if current:FindFirstChild(part) then current = current:FindFirstChild(part) else return nil end end return current end) if success and model then return model end end return nil end function duplicateSelectedModel() local selected = Tabs.Advanced:GetDropdown("ModelSelect").Value if selected and selected ~= "No models found - Try scanning" then local model = getModelFromPath(selected) if model then local success, result = pcall(function() local clone = model:Clone() local hrp = character and character:FindFirstChild("HumanoidRootPart") if hrp then clone:PivotTo(hrp.CFrame + hrp.CFrame.LookVector * 10) end clone.Parent = workspace print("✅ Duplicated model: " .. model.Name) end) if not success then print("❌ Failed to duplicate model: " .. tostring(result)) end else print("❌ Could not find model: " .. selected) end end end function scanAllModels() print("🔍 Starting comprehensive model scan...") local totalModels = 0 local locations = { {Name = "Workspace", Service = workspace}, {Name = "Players", Service = Players}, {Name = "ReplicatedStorage", Service = game:GetService("ReplicatedStorage")}, {Name = "StarterPack", Service = game:GetService("StarterPack")}, {Name = "StarterGui", Service = game:GetService("StarterGui")}, {Name = "PlayerGui", Object = player:FindFirstChild("PlayerGui")}, {Name = "Backpack", Object = player:FindFirstChild("Backpack")} } for _, location in ipairs(locations) do local locationObj = location.Service or location.Object if locationObj then local locationCount = 0 print(" 📁 Scanning: " .. location.Name) for _, model in ipairs(locationObj:GetDescendants()) do if model:IsA("Model") then locationCount = locationCount + 1 totalModels = totalModels + 1 if locationCount <= 10 then print(" 📦 " .. model.Name .. " [" .. model:GetFullName() .. "]") end end end if locationCount > 10 then print(" ... and " .. (locationCount - 10) .. " more models") end print(" 📊 Total in " .. location.Name .. ": " .. locationCount) else print("❌ Could not access: " .. location.Name) end end print(" 📈 SCAN COMPLETE!") print("🎯 Total Models Found: " .. totalModels) refreshModelsList() return totalModels end function duplicateAllModels() print("🔄 Starting Duplicate All Models V2...") local successCount = 0 local failCount = 0 local duplicatedModels = {} local scanLocations = { workspace, game:GetService("ReplicatedStorage"), game:GetService("StarterPack"), game:GetService("StarterGui"), player:FindFirstChild("PlayerGui"), player:FindFirstChild("Backpack") } for _, location in ipairs(scanLocations) do if location then local assetReplicator = findAssetReplicator(location) if assetReplicator then print("🎯 Found AssetReplicator: " .. assetReplicator:GetFullName()) for _, model in ipairs(assetReplicator:GetDescendants()) do if model:IsA("Model") then local success = pcall(function() local clone = model:Clone() local hrp = character and character:FindFirstChild("HumanoidRootPart") if hrp then local offset = Vector3.new( math.random(-25, 25), 0, math.random(-25, 25) ) clone:PivotTo(hrp.CFrame + CFrame.new(offset)) end clone.Parent = workspace clone.Name = model.Name .. "_Copy_" .. successCount table.insert(duplicatedModels, model.Name) successCount = successCount + 1 task.wait(0.05) end) if not success then failCount = failCount + 1 end end end end end end if successCount == 0 then print("💡 No models in AssetReplicator, scanning for general models...") for _, location in ipairs(scanLocations) do if location then for _, model in ipairs(location:GetDescendants()) do if model:IsA("Model") and not model:FindFirstAncestorOfClass("Player") then if not table.find(duplicatedModels, model.Name) and not model:FindFirstChild("Humanoid") then local success = pcall(function() local clone = model:Clone() local hrp = character and character:FindFirstChild("HumanoidRootPart") if hrp then local offset = Vector3.new( math.random(-20, 20), 0, math.random(-20, 20) ) clone:PivotTo(hrp.CFrame + CFrame.new(offset)) end clone.Parent = workspace clone.Name = model.Name .. "_Dup_" .. successCount successCount = successCount + 1 task.wait(0.03) end) if not success then failCount = failCount + 1 end if successCount >= 50 then print("⚠️ Stopping at 50 models to prevent crash") break end end end end if successCount >= 50 then break end end end end print(" 🎉 DUPLICATION COMPLETE!") print("✅ Successfully duplicated: " .. successCount .. " models") print("❌ Failed: " .. failCount .. " models") if successCount == 0 then print("💡 Tips:") print(" - Use 'Scan All Models' first to see available models") print(" - Make sure you're in a game that has models to duplicate") print(" - Try 'Duplicate Selected Model' with specific models") else print("📍 Models placed around your character in workspace") end end function clearWorkspaceClones() local count = 0 for _, obj in ipairs(workspace:GetChildren()) do if obj.Name:find("_Copy_") or obj.Name:find("_Dup_") then obj:Destroy() count = count + 1 end end print("🗑️ Cleared " .. count .. " cloned models from workspace") end function startAutoMoneyFarm() print("💰 Auto Money Farm started") gameHacksState.moneyFarmConnection = RS.Heartbeat:Connect(function() if not gameHacksState.autoMoneyFarm then return end local success, result = pcall(function() local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local money = leaderstats:FindFirstChild("Money") if money then money.Value = money.Value + gameHacksState.moneyFarmRate end end end) if not success then print("❌ Auto money farm error: " .. tostring(result)) end end) end function stopAutoMoneyFarm() if gameHacksState.moneyFarmConnection then gameHacksState.moneyFarmConnection:Disconnect() gameHacksState.moneyFarmConnection = nil end print("💰 Auto Money Farm stopped") end -- =============== ADVANCED TAB =============== do local AdvancedTab = Tabs.Advanced AdvancedTab:AddToggle("FreecamToggle", { Title = "Freecam", Description = "Free camera movement", Default = false, Callback = function(v) state.freecam = v if v then advanced.freecamCFrame = Camera.CFrame Camera.CameraType = Enum.CameraType.Scriptable else Camera.CameraType = Enum.CameraType.Custom if character then Camera.CameraSubject = humanoid end end end }) AdvancedTab:AddToggle("AntiVoidToggle", { Title = "Anti Void", Description = "Prevent falling into void", Default = false, Callback = function(v) advanced.antiVoidEnabled = v end }) AdvancedTab:AddToggle("AutoRespawnToggle", { Title = "Auto Respawn", Description = "Automatically respawn when dead", Default = false, Callback = function(v) state.autoRespawn = v end }) AdvancedTab:AddSection("Money Editor") local moneyInput = AdvancedTab:AddInput("MoneyValue", { Title = "Money Value", Default = "", Placeholder = "Enter new money value", Numeric = true, Finished = false, Callback = function(v) end }) AdvancedTab:AddButton({ Title = "Set Money", Description = "Set money to specified value", Callback = function() local moneyValue = moneyInput:GetValue() if moneyValue and tonumber(moneyValue) then setMoney(tonumber(moneyValue)) end end }) AdvancedTab:AddButton({ Title = "Get Current Money", Description = "Display current money value", Callback = function() getCurrentMoney() end }) AdvancedTab:AddButton({ Title = "Add 1000 Money", Description = "Quick add 1000 money", Callback = function() addMoney(1000) end }) AdvancedTab:AddButton({ Title = "Max Money", Description = "Set money to maximum", Callback = function() setMoney(9999999) end }) AdvancedTab:AddToggle("AutoMoneyToggle", { Title = "Auto Money Farm", Description = "Automatically increase money", Default = false, Callback = function(v) gameHacksState.autoMoneyFarm = v if v then startAutoMoneyFarm() else stopAutoMoneyFarm() end end }) AdvancedTab:AddSlider("AutoMoneyRate", { Title = "Money Increase Rate", Description = "How fast money increases", Default = gameHacksState.moneyFarmRate, Min = 10, Max = 1000, Rounding = 1, Callback = function(v) gameHacksState.moneyFarmRate = v end }) AdvancedTab:AddSection("Tool Duplication") local toolDropdown = AdvancedTab:AddDropdown("ToolSelect", { Title = "Select Tool to Duplicate", Description = "Choose tool from backpack", Values = {"Refresh to see tools"}, Default = nil, Callback = function(v) end }) AdvancedTab:AddButton({ Title = "Refresh Tools List", Description = "Update available tools", Callback = function() refreshToolsList() end }) AdvancedTab:AddButton({ Title = "Duplicate Selected Tool", Description = "Create copy of selected tool", Callback = function() duplicateSelectedTool() end }) AdvancedTab:AddButton({ Title = "Duplicate All Tools", Description = "Duplicate all tools in backpack", Callback = function() duplicateAllTools() end }) AdvancedTab:AddSection("Model Duplication V2") local modelDropdown = AdvancedTab:AddDropdown("ModelSelect", { Title = "Select Model to Duplicate", Description = "Choose model from game", Values = {"Refresh to see models"}, Default = nil, Callback = function(v) end }) AdvancedTab:AddButton({ Title = "Refresh Models List", Description = "Update available models", Callback = function() refreshModelsList() end }) AdvancedTab:AddButton({ Title = "Scan All Models", Description = "Scan entire game for models", Callback = function() scanAllModels() end }) AdvancedTab:AddButton({ Title = "Duplicate Selected Model", Description = "Create copy of selected model", Callback = function() duplicateSelectedModel() end }) AdvancedTab:AddButton({ Title = "Duplicate All Models V2", Description = "Duplicate all found models (Advanced)", Callback = function() duplicateAllModels() end }) AdvancedTab:AddButton({ Title = "Clear Workspace Clones", Description = "Remove all duplicated models", Callback = function() clearWorkspaceClones() end }) end -- =============== DEVELOPER TAB =============== do local DeveloperTab = Tabs.Developer DeveloperTab:AddButton({ Title = "Player Structure", Description = "Print player structure info", Callback = function() print("=== PLAYER STRUCTURE ===") print("Local Player: " .. player.Name) print("PlayerGui Children: " .. #player.PlayerGui:GetChildren()) print("Backpack Children: " .. #player.Backpack:GetChildren()) if character then print("Character Children: " .. #character:GetChildren()) for _, child in ipairs(character:GetChildren()) do print(" " .. child.ClassName .. ": " .. child.Name) end end print("=========================") end }) DeveloperTab:AddButton({ Title = "Game Info", Description = "Show game information", Callback = function() print("=== GAME INFORMATION ===") print("Game ID: " .. game.GameId) print("Place ID: " .. game.PlaceId) print("Job ID: " .. game.JobId) print("Players: " .. #Players:GetPlayers() .. "/" .. Players.MaxPlayers) print("Gravity: " .. workspace.Gravity) print("=========================") end }) end -- =============== RUNTIME LOOPS =============== RS.Stepped:Connect(function() if state.noclip and character then for _, p in ipairs(character:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = false end end end if advanced.antiVoidEnabled and character then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp and hrp.Position.Y < advanced.antiVoidY then hrp.CFrame = CFrame.new(0, 50, 0) end end if state.fovChanger then Camera.FieldOfView = state.fovValue end end) RS.RenderStepped:Connect(function() if state.fly and character and humanoid then local root = character:FindFirstChild("HumanoidRootPart") if root then local dir = Vector3.zero local cam = Camera.CFrame if UIS:IsKeyDown(Enum.KeyCode.W) then dir += cam.LookVector end if UIS:IsKeyDown(Enum.KeyCode.S) then dir -= cam.LookVector end if UIS:IsKeyDown(Enum.KeyCode.A) then dir -= cam.RightVector end if UIS:IsKeyDown(Enum.KeyCode.D) then dir += cam.RightVector end if UIS:IsKeyDown(Enum.KeyCode.Space) then dir += Vector3.new(0,1,0) end if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then dir -= Vector3.new(0,1,0) end root.Velocity = dir * state.speed * state.flyMult humanoid.PlatformStand = true end end end) UIS.JumpRequest:Connect(function() if state.infiniteJump and humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) -- Anti AFK mechanism local lastActivityTime = tick() RS.Heartbeat:Connect(function(dt) if state.antiAFK then local currentTime = tick() if currentTime - lastActivityTime > 10 then lastActivityTime = currentTime Camera.CFrame = Camera.CFrame * CFrame.Angles( math.rad(math.sin(currentTime) * 0.001), math.rad(math.cos(currentTime) * 0.001), 0 ) end end end) UIS.InputBegan:Connect(function() lastActivityTime = tick() end) -- Character handling player.CharacterAdded:Connect(function(c) character = c humanoid = c:WaitForChild("Humanoid") humanoid.WalkSpeed = state.speed humanoid.UseJumpPower = true humanoid.JumpPower = state.jump end) -- Toggle button functionality ImageButton.MouseButton1Down:Connect(function() game:GetService("VirtualInputManager"):SendKeyEvent(true, Enum.KeyCode.End, false, game) end) print("===========================================") print("Ultimate Dev Tools V2 Loaded Successfully!") print("Created by: t.me/uni4codex") print("UI Design: Fluent") print("===========================================")